![]() These side stories are unlocked by playing through the main game and focusing on specific girls when writing your poems after each day. There is no horror contained in these it’s pure character building, but with the same level of top-notch writing that made the main game so affecting. The biggest new addition to the game are the six side stories that add a lot of background on the four main characters. There’s even a music player in the main menu. Doki Doki Plus features all-new sprites and backgrounds, as well as new and remixed music throughout. The main game is unchanged outside of new HD illustrations that all look very crisp. And this brings us to this article’s titular question: is Doki Doki Literature Club Plus worth it?īefore I get into why, I will start off by answering that question immediately with an unequivocal yes. Earlier this year at E3, an updated version of the game was announced, with Plus! tacked on. With it being free on Steam and able to run on even the most low-spec computer, the game saw huge success. The game is one of the best horror games ever made a truly psychologically disturbing experience. What appeared as just another trope-filled, cliché-ridden visual novel clogging up Steam actually turned out to be something much different. But then you get oddities like Monika finally managing to pull the player aside for a heart-to-heart conversation, only for the game to suddenly start fading to black and cutting her off, that feel like the game itself is actively screwing her over beyond what it should be programmed to do.Way back in 2017, Dan Salvato unleashed Doki Doki Literature Club onto the world. Why? Well, because she's self-aware, and when she starts messing with the game code, the game itself starts trying to put her in her place, making characters plant the seeds of suspicion about her and stymying any attempts by Monika to get the player alone with her. This adds another layer to Yuri's and Natsuki's protests against Monika trying to list herself as an option for the player to choose to help, both times.It isn't until she finally just erases everything except herself and part of the club room that the game can no longer fight back. It also kind of explains why the romance segments are so rushed.It could've been the game using Yuri and Natsuki as mouth-pieces to voice its complaints to Monika about her abusing her power and considering how it shocked even Monika to hear, possibly using Yuri to tell Monika to kill (ie delete) herself the way the game already knew she'd killed and deleted a character intended to be much more important to it than Monika herself (Sayori), and saying it'd be "beneficial to your mental health" (because then she wouldn't be suffering from the realities of being a fictional character who exists only to serve the romances of other characters, and possibly again as a veiled reference to Sayori's depression and her getting talked into killing herself by Monika). Judging by how many poems you write, there are exactly seven days in the game's events. You write and share three poems and there's a two-day weekend, then the festival is on Monday. You start the game on Tuesday and write a poem that night. Poems are shared on Wednesday and another one is written that night. Thursday you share your next poem and write the third. Friday you share the poem and choose a club member to help out over the weekend. Saturday is skipped entirely in Act 1 and in Act 2 you watch it pass while paralysed from watching Yuri kill herself. Sunday either Yuri or Natsuki comes over in Act 1 or you're still paralysed from Yuri's suicide on the classroom floor. On Monday it's the festival and is the day the other girls get deleted.
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